Objectives:
- Identify and produce the three types of Symbols: Movie Clip, Button and Graphic.
- Identify the parts of the Timeline including the Playhead, Frames, Layers and Layer Controls.
- Identify the relevant timeline icons, including a Blank Frame, a Keyframe, an Empty Keyframe, and Content Frames.
Student-Friendly Objectives:
- I can create a Movie Clip, Button and a Graphic Symbol.
- I can identify the parts of the Timeline including the Playhead, Frames, Layers and Layer Controls.
- I can identify a Blank Frame, a Keyframe, an Empty Keyframe, and a Content Frame.
Video Links:
Understanding Frames and Keyframes:
https://tv.adobe.com/watch/learn-flash-professional-cs5/gs02-understanding-frames-and-keyframes-/
https://tv.adobe.com/watch/learn-flash-professional-cs5/gs02-understanding-frames-and-keyframes-/
Topics Discussed:
- Starting a new document in Flash CS5.5 using the Welcome screen.
- Library
- Symbols
- Movie Clip Symbol
- Button Symbol
- Graphic Symbol
- Timeline
- Playhead
- Empty Frame
- Content Frame
- Keyframe
- Blank Keyframe
- Layer
Assignment:
- Produce a new Flash ActionScript 3.0 file. Name it “Your Name – Symbols″
- Use the Shape tools we worked with last week to draw a shape, then convert it to a Movie Clip Symbol using the technique demonstrated in class and in the video.
- Repeat this process to create a Button Symbol and a Graphic Symbol.
- Turn in the completed “Your Name – Flash Day 5.fla” file to folder “39 – Flash Day 5 – Symbols” in your period’s subfolder by the end of today.
Assigned: April 12th, 2016
Due Date: April 13th, 2016