Tag Archives: Animate

Introduction to Adobe Animate CC

Welcome to Adobe Animate CC!   Where Adobe Illustrator is the industry standard vector graphics drawing program, Adobe Flash has been the industry standard in rich media production for the past decade. Flash allowed its users to produce everything from basic animations to interactive multimedia experiences, to applications such as games.

However, Flash was not without its drawbacks, from its earliest days it was a known memory hog, and as time progressed its robust built-in programming language developed into a security risk as hackers used the popularity of Flash and the powerful intercommunications between Flash and computer operating systems to introduce malicious commands and malware. As time and technology has progressed, the standards have changed. A new web standard called HTML5 has become the common language of web browsers, and poor old Flash had to be left behind in favor of an interactive media application redesigned to meet the HTML5 standard’s requirements. Flash was sunsetted (slowly removed) and Adobe Animate was born.

Adobe Animate works a lot like Flash, but adds a lot of new features that are only possible in HTML5. We are going to spend the next couple of weeks learning about Adobe Animate and exploring its relationship to Illustrator, and how both programs can help you to develop rich interactive multimedia experiences for the web.  

Objectives:

  • Identify the elements of the Animate interface, including the Stage, Timeline, Panels and Tool Panel.
  • Produce Rectangle, Rectangle Primitive, Oval, Oval Primitive and Polystar shapes, and discuss their properties.
  • Explain the difference between Object-Drawn shapes drawn with and Merge-drawn Shapes.
  • Explain the difference between Shape Primitives and standard Shapes.

Student Friendly Objectives:

  • I can  identify the elements of the Animate interface.
  • I can produce shapes using the Animate tools.
  • I can explain the difference between a shape drawn with Object Drawing enabled and disabled.
  • I can explain the difference between a Shape Primitive and a standard Shape.

Video Links:What is Adobe Animate CC?

How to Create and Publish an HTML5 Canvas Document 

Topics Discussed:

  • Start a new document in Animate CC using the Welcome screen.
  • HTML5
  • Canvas
  • Stage
  • Timeline
  • Panels
  • Tool Panel
  • Rectangle Tool
  • Rectangle Primitive Tool
  • Oval
  • Oval Primitive Tool
  • Polystar Tool
  • Object Drawing

Assignment:

  1. Produce a single HTML5 Canvas. Name it “Your Name – Animate Day 1″
  2. Edit the properties of the Stage to make a 30fps, 800 x 600 pixel stage for animation. Change the color of the stage to any color you like (other than the default white).
  3. Use the Shape tools to draw examples of the following shapes:
    1. Rectangle
    2. Rectangle Primitive
    3. Oval
    4. Oval Primitive
    5. Polystar Polygon
    6. Polystar Star
    7. Two overlapping Object drawn shapes (representing the properties of Objects)
    8. Two overlapping Merge drawn shapes, where one shape takes a “bite” out of the other
  4. Upload the completed “Your Name – Animate Day 1.fla” file to the “Introduction to Adobe Animate CC” assignment post on the Google Classroom page by the end of the day on Wednesday.

Assigned: April 11th, 2019
Due Date: April 15th, 2019

Animate CC – Final “Pac-Man” Animation

Objective:

  • Produce an original HTML5 animation using the Adobe Animate tools and techniques studied in class.
Student-Friendly Objective:

  •  I can produce a complete HTML5 animation featuring Pac-Man.

Links:

Topics Discussed:
  • For a complete list of Topics Discussed, please see the previous lessons .

Assignment:

  • First, create a new 800 x 600 HTML5 animation running at 30fps.
  • Use File -> Import -> Import to Stage or the “Pin Library” techniques demonstrated in class to move the “Pac Man” graphic symbol, and any other symbols that you wish to use in your animation.
  • Using the Adobe Animate CC techniques studied in class, design an HTML5 animation using motion  tweens and embedded animation to have Pac-Man “wocka” as he moves onto the stage, performs some action, then leaves the stage. Take a look at the Pac-Man Intermissions YouTube video above for inspiration!
  • Your animation must be a minimum of 8 seconds long, without titles. (That’s at least 240 frames at 30fps!)
  • Your animation should have an original background. You may use a background that you produced on your own, or you may use an original photograph (one you took on your own). You may not use any photographs downloaded from the internet. Alternately, you may draw your own background in Illustrator, Animate, or Photoshop.
  • Your animation should have an audio soundtrack. I will provide music clips to use, but you may import music that you have available as long as you use less than 8 seconds of music. You may create sounds using Garageband if you have experience with this software.
  • You may only use images and text that you have created yourself. This includes artwork, photographs and animations. You may, however, use downloaded audio under fair use guidelines if the clip you place is shorter than 8 seconds. Anything else that you did not create yourself may not be used.
  • When your animation is complete, save it as “YOUR NAME – Final Animation.fla”.
  • Seniors: Turn the finished .fla Animation file  to the Google Classroom “Final Animation” assignment post by end of day on Thursday, May 17th.
  • Underclassmen: You may turn in the finished .fla Animation file to the Google Classroom “Final Animation” assignment post by end of day on Tuesday, May 22nd.
  • All completed movies will be viewed at an in-class film presentation on May 24th. Note: All seniors must take their final exam on the 18th.
  • You must have an 8-second movie to present by end of day on Tuesday, May 22nd, bearing in mind that Monday and Tuesday the 21st and 22nd are half-days. Failure to do so will result in an “zero” on your final project grade.


Do your best, and good luck!

Assigned: May 14th, 2018
Due Date: May 22nd, 2018