Objective:
- Produce a Flash animation using Embedded Animation, Motion Tweens and Keyframes.
Student-Friendly Objective:
- I can produce a complete Flash animation using Embedded Animation, Motion Tweens and Keyframes.
Video Link:
Pac Man Animation Example #1
Topics Discussed:
- For a complete list of Topics Discussed, please see the previous lessons, Flash Days 1-7.
Assignment:
- Open the “Pac-Man” animation produced in Lesson 41 – “Animating Within a Symbol”. Your Pac-Man symbol should now cross the Stage once, opening and closing his mouth (using the embedded animation technique we learned last Friday) and eating dots as he moves (using the keyframe animation technique we learned on Monday).
- Today, your objective is to complete this animation by adding a Red Ghost chasing Pac-Man off the stage to the right, then having Pac-Man eat the power pellet and chase a Blue Ghost to the left. You will need to utilize Symbols, Layers, Keyframes and Motion Tweens to achieve this. You may use any resources you have available to you to determine the best way to do this. Examples of resources include: This website and the previous lessons, The Learn Flash Professional video series linked from the previous lesson pages, Google Search, and your neighbors.
- You will need to draw your own red and blue ghosts using the drawing tools in Flash (or Illustrator, but they will need to be imported as Symbols), and convert these ghosts to symbols so they can be moved using Motion Tweens.
- The animation should play for at least 60 frames, but should not be more than 240 frames of animation.
- Press Command + Return (Ctrl + Enter on the PC) to test your movie.
- Pac-Man should move across the stage (with the embedded mouth “chomping” animation)
- Pac-Man should be chased by a Red Ghost monster to the right side of the stage, where he will eat the Power Pellet, turning the Red Ghost to a Blue Ghost.
- Pac-Man should chase the Blue Ghost monster back across the stage to the left, and exit the stage on the left hand side.
- The entire animation should be completed in no more than 240 frames.
- Save your work as “Your Name – Animating With Keyframes” into the “42 – Animating With Keyframes” folder in your period’s subfolder by Thursday, April 21st.
Finished Product Example:
Good Luck!
Assigned: April 19th, 2016
Due Date: April 21st, 2016
Due Date: April 21st, 2016