Tag Archives: Flash

Spring 2016 – 45 – Final Animation

Objective:

  • Produce a complete Flash animation that features the student’s original character.
Student-Friendly Objective:

  •  I can produce a complete Flash animation featuring my original character.

Link:

  • None. See links attached to Lessons 35 – 44 for review.
Topics Discussed:
  • For a complete list of Topics Discussed, please see the previous lessons (35 – 44).

Assignment:

  • First, create a new 800 x 600 ActionScript 3.0 animation running at 30fps.
  • Use File -> Import -> Import to Stage to import your character’s front and side views to separate layers. Your characters should be imported to a single flash layer, and should appear as a group of symbols (the symbols you created in Illustrator in the previous lesson).
  • Using the Adobe Flash techniques studied in class, design a Flash animation using bone tweens and embedded animation to have your character “walk” onto the stage, perform some action, then leave the stage.
  • Your animation must have a working “Replay” button that rewinds the animation to the first frame, and should stop at the end of the animation (not play in an infinite loop).
  • Your animation must be a minimum of 8 seconds long, without titles.
  • Your animation should have an original photograph as a background. You may not use any photographs downloaded from the internet.
  • Your animation should have an audio soundtrack. I will provide music clips to use, but you may import music that you have available as long as you use less than 8 seconds of music. You may create sounds using Garageband if you have experience with this software.
  • You may only use audio, images and text that you have created yourself. This includes music, artwork, photographs and animations. Anything you did not create yourself may not be used.
  • When your animation is complete, export it as a movie. See Mister Marmolejo for details on how to do this.
  • Turn the .fla Flash file and the exported .mov movie in to folder number “45 – Final Animation” by end of day on Thursday, May 12th.
  • All completed movies will be viewed at an in-class film festival on May 13th. Note: All seniors must present on the 13th.
  • You must have an 8-second movie to present on Friday, May 13th. Failure to do so will result in an “zero” on your final project grade.


Do your best, and good luck!

Assigned: May 2nd, 2016
Due Date: May 12th, 2016

Spring 2016 – 44 – Bone Tweens

Objective:

  • Produce a Flash animation using Inverse Kinematics (a.k.a. Bone Tweens).

Student-Friendly Objective:

  • I can create a Flash animation using Bone Tweens.
Links:
Using Inverse Kinematics:
https://tv.adobe.com/watch/learn-flash-professional-cs4/using-inverse-kinematics/

Topics Discussed:
  • Starting a new document in Flash CS5.5 using the Welcome screen.
  • Shapes
  • Symbols
  • Registration Point
  • Tweens
  • Bone Tweens
  • IK Chains
  • IK Shapes
  • Keyframes
  • Layers

Assignment:

  1. Produce a new Flash ActionScript 3.0 file. Name it “Your Name – Flash Day 6″. Set the FPS to 30 and the Stage size to 800 x 600.
  2. Use the Shape tools to draw a shape. Convert this shape to a Symbol using any of the techniques we learned last week, and place five instances (copies) of this symbol on your Stage in a straight line.
  3. Use the process demonstrated in the video to create an IK Chain. Use the Bone Tool to draw Bones between the Registration Points (Center) of each of the five symbols. Note that as you add each Symbol to the IK Chain, it is moved from its original layer to the “Armature” layer that was automatically created when you linked the first two Symbols with the Bone Tool.
  4. Use the process demonstrated in class and in the tutorial to move and animate the IK Chain. (Note: This works just like a Motion Tween!)
  5. Create a new layer and draw a long thin horizontal rectangle. (Note: Do NOT make this a Symbol!)
  6. Select the Bone Tool. Starting from the left side of the rectangle, draw a bone from the left edge of the rectangle, about a fifth of the way across. Repeat this process until you have five bones linking the left edge of the rectangle to the right edge of the rectangle.
  7. Drag the last bone in the chain to transform the shape. You now have an IK Shape object. Animate a transformation (Curling, Waving, etc.)
  8. Finally, use the PolyStar Tool to draw a large, thin star. Use the Options to give the star at least five points and thin arms.
  9. Select the Bone Tool and starting from the center of the Star, draw four bones radiating from the center to the outer tip of the top arm.
  10. Repeat this process, starting from the center of the star each time, for each of the remaining four arms.
  11. Animate a separate transformation (Curling, Waving, etc.) for each of the five arms. (Make the star dance!)
  12. When you are finished, you should have three different IK animations (IK Chain, IK Shape, IK Star).
  13. Save your work. Turn in the completed “Your Name – Bone Tweens.fla” file to folder “44 – Bone Tweens” in your period’s subfolder by the end of today.

Assigned: April 28th, 2016
Due Date: April 29th, 2016