Spring 2014 – 46 – You Toon Brainstorming

Friday, April 25th, 2014
Objective:

  • Conceptualize and design a character to be used in a short animation.

Student-Friendly Objective:

  • I can brainstorm a character that I can animate in Flash.

Video Link:

  • None. See video links attached to Lessons 35 – 45 for review.
Topics Discussed:
  • For a complete list of Topics Discussed, please see the previous lessons (35 – 45).

Assignment:

• Brainstorm! Think of your favorite cartoon characters, and use sites like cartoonnetwork.com for inspiration. Think of cartoon characters you loved when you were little, and try to think of what was so special about them.
• Answer the following questions about your character:
– Who is this character?
– What’s his/her/it’s name? What is he/she/it like? (Nice? Mean? Angry? Happy? Good? Bad? Somewhere in between?)
– Where does he/she/it live?
– What goals does this character have?
– What is unique about this character? Does he/she/it have any quirky character traits? (i.e. talks funny, speaks only in rhyme, etc.)
– Would you watch a cartoon starring this character? Why?
• Using this brainstorm as a guide, sketch out your character on a piece of paper. Don’t worry if you don’t think you can draw, just do your best to get a visual concept of your character. Repeat: don’t go overboard on the artwork – these should just be concept sketches.
• Remember: We will be animating these characters in Flash, so your character must have at least two arms and two legs. (No animated blobs, worms or snakes!)
• Your brainstorm document and concept art is due at end of class on Monday (04/28/14)
Assigned: April 25th, 2014
Due Date: April 28th, 2014

Spring 2014 – 45 – Buttons and ActionScript

Tuesday, April 22nd, 2014

Objective:

  • Use ActionScript to control the Timeline or add interactivity to animations.
  • Place ActionScript code in frames on the Timeline or in external files.
  • Use keyboard shortcuts to view ActionScript.
  • Add event listeners and stop actions.
Student-Friendly Objective:

  • I can use ActionScript to control the Timeline and add interactivity to animations.

Video Links:

Getting Started: ActionScript 3.0
:
http://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-17-actionscript-30/

Getting Started: Building an Application:
http://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-18-building-an-application/

Topics Discussed:
  • ActionScript 3.0
  • Timeline
  • Layers
  • Event Listener
  • Stop Action
  • Button Symbols

Assignment:

  1. Open the “Pac-Man” animation created yesterday.
  2. Watch both of the above videos to learn how to apply ActionScript 3.0 to create stop actions and to control the position of the playhead during animation playback.
  3. Use the technique demonstrated in today’s videos to create a button called “Rewind” that replays your animation from the beginning.
  4. Use the same technique to create a second button called “Chase” that only plays the portion of your Pac-Man animation where Pac-Man chases the Blue Ghost off the stage.
  5. Save your work. Turn in your animation with functioning Rewind and Chase buttons, titled “Your Name – Pac Man Controls.fla” file to folder “45 – Pac Man Controls” into your period’s subfolder by the end of today.

Assigned: April 22nd, 2014
Due Date: April 24th, 2014

It’s super effective!