All posts by mistermarmolejo

Animating Within a Symbol: Make Pac-Man Chomp!

Objective:

  • Produce an Animate CC animation using animation embedded within a Symbol object.

Student-Friendly Objective:

  • I can create an animation using embedded frames of animation within a Symbol object in Animate CC.

Video Link:

None.Topics Discussed:

  • Starting a new HTML5 document in Animate CC using the Welcome screen.
  • Oval Primitive
  • Symbols
  • Isolation Mode
  • Embedded Animation
  • Motion Tweens
  • Keyframes
  • Layers

Assignment:

  1. Produce a new HTML5 canvas. Name it “Your Name – Embedded Animation″. Set the FPS to 30 and the Stage size to 800 x 600.
  2. Use the Oval Primitive Tool to draw a Pac Man shape. Convert this shape to a Symbol using any of the techniques we learned last week. Make the Symbol a Graphic, and name it “Pac Man”.
  3. Double-click on the Pac Man Symbol to enter Isolation Mode. Confirm that you are in Isolation Mode by looking at the grey bar across the top of the screen (it should read “Scene 1 – Pac Man”).
  4. Notice the timeline – it should currently have only one Keyframe. Click on Frame 3 and press F6 on your keyboard to create a copy of the first Keyframe.
  5. With Frame 3 still selected, close Pac-Man’s “mouth” by moving the opening and closing control points of the Oval Primitive to close the shape. This will establish a “closed mouth” pose on Frame 3 of your animation.
  6. Select Frame 5 on the Timeline. Press F6 on the keyboard to create a copy of the Keyframe from Frame 3.
  7. With Frame 5 still selected, open Pac-Man’s “mouth” by moving the opening and closing control points to their original positions.
  8. Slide the Timebar back and forth to test your animation. Pac-Man should now open and close his mouth rapidly.
  9. Double click on the Pasteboard (the gray area outside the stage) to get out of Isolation Mode and  return to Scene 1. Notice how the timeline changed. (Your animation didn’t disappear, it’s still embedded in the Symbol definition. You can see it again by double-clicking on the symbol.)
  10. Select frame 120 on Layer 1, and press F5 on the keyboard to extend the timeline and create a four second animation.
  11. Apply a Motion Tween to your Pac Man Symbol to move it across the stage. Scrub the timebar to test the animation. Notice how you can see the mouth animation when you scrub the timebar! This is a special property of the Graphic symbol type (it doesn’t work that way with Movie Clips).
  12. Press Command + Return (Ctrl + Enter on the PC) to test your movie. Pac-Man should now move across the stage and the embedded mouth animation should be visible.
  13. Your work is complete when you have Pac-Man “wockaing” across the stage.
  14. Save your work. Turn in the completed “Your Name – Embedded Animation.fla” file to today’s Google Classroom assignment post by the end of today.

Assigned: April 22nd, 2019
Teacher Pacing Due Date: April 23rd, 2019

Adobe Animate: Motion Tweens

Objectives:

  • Produce an HTML5 animation using Motion Tweens.

Student-Friendly Objectives:

  • I can apply a Shape Tween to a drawn Shape.
  • I can create a Movie Clip, Button and a Graphic Symbol.
  • I can produce an HTML5 animation using multiple Motion Tweens.

Video Links:

Understanding Tweens:
http://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-11-understanding-tweens/

Using Symbols:
http://tv.adobe.com/watch/learn-flash-professional-cs5/gs04-using-symbols/

Understanding Frames and Keyframes:
http://tv.adobe.com/watch/learn-flash-professional-cs5/gs02-understanding-frames-and-keyframes-/

Creating Motion Tweens:
http://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-13-creating-motion-tweens/

Topics Discussed:

  • Starting a new HTML5 document in Animate CC using the Welcome screen.
  • Library
  • Symbols
  • Movie Clip Symbol
  • Button Symbol
  • Graphic Symbol
  • Timeline
  • Playhead
  • Empty Frame
  • Content Frame
  • Keyframe
  • Blank Keyframe
  • Layer
  • Motion Tween

Assignment:

  1. Produce a new Animate HTML5 canvas. Name it “Your Name –  Motion Tweens″
  2. Use any of the Shape tools we worked with this week to draw a shape, then convert it to a Movie Clip Symbol using the technique demonstrated in class and in the video.
  3. Make a new Layer in the Timeline.
  4. Repeat the previous two steps to create a Button Symbol and a Graphic Symbol, each on its own Layer.
  5. Use the process demonstrated in class and in the video to create three Motion Tween animations, one for each layer.
  6. Move each shape in a different direction.
  7. When you are finished, you should have three more layers, each with a different Motion Tween animation.
  8. Turn in the completed “Your Name – Motion Tweens” file to today’s Google Classroom post by the end of today.

Assigned: April 19th, 2019
Teacher Pacing Due Date: April 22nd, 2019